I develop processes for designing and making physical objects; using them to embody technology in fixed forms that are tactile and multisensory.
My work has a focus on the intersection of computational design and contemporary craft; where applying to coding to form creation and hand skills to fabrication intermingle. At the core of my practice is a life-long fascination with the underlying mechanics of our physical world.
Currently I'm working on my practice exploring sculpture and digital craft and am open to commissions or collaborations as well as specialist consulting and fabrication work via my company Non-normal. Feel free to drop me a line to say hello@duncancarter.info
Background
Having been captivated by science and technology growing up, I was later disappointed with the reality of these fields until I discovered the opportunities for their application in design and art. Technical knowledge allows me to understand and work with diverse behaviours such as paths of light, flows of liquid, natural structures and biological growth. These phenomena serve as both inspiration and medium for much of my work.
After studying engineering, computer science and industrial design, receiving a BEng from the University of Birmingham, MSc from Imperial College and an MA from The Royal College of Art, I finally found a home for my work in a range of creative fields. I've since collaborated on art installations, public sculptures and performances, ranges of home products, patented innovations and speculative visions of the future.
My work has been shown nationally and internationally at several exhibitions including Light in Motion, The Art House, London, 2024; Fashion x AI Symposium, The Mills Fabrica, Hong Kong, 2023; Ambiente, Messe, Frankfurt, 2020; Silicon Milk Roundabout, Old Truman Brewery, London, 2019; Dutch Design Week, Klokgebouw, Eindhoven, 2018; We Are Engineers, Science Museum, London, 2018; London Design Festival, OXO Bargehouse, London, 2018; Reveal Festival, Victoria & Albert Museum, London, 2017.